Archive for the ‘Art And Entertainment’ Category

What I Learned About History As a Text-based Gamer

Saturday, October 25th, 2008
nobles games
Madeleine Smith asked:


Growing up, my first love was a love of books. It was a love which began as an affection for fairy tales that eventually expanded into Greek and Roman myth, and after that blossomed into an obsession with ancient cultures. Whatever I could read, watch, or listen to which furthered my knowledge of various mythological archetypes, was devoured like a delicious meal, and it was rare for me to be found without my nose between the pages of some fantastical story or historical tale from the ages I found so magical. Over time my infatuation was put aside, and I focused on other hobbies, pursued different interests all in the name of becoming an adult. Occasionally, I would reward myself when in a bookstore or library, picking up something here or there to fuel the torch I had always carried for history and fable. But for the most part life intervened and kept me from devoting too much time to anything not related to schoolwork, and when I was older, an actual job.

Then, I found text-based games.

At first, my forays into MU roleplay tended towards high fantasy, where elves and dwarves were considered the norm and humans, who allegedly made up a majority of the NPC population of these strange, alternate worlds, were rarely played. There was little based in history, but there were politics and in one instance, a culture built loosely around the concept of 17th century French courts. In response to this, I began to research what life was like for courtiers during this time period, learning such things as the language of fans, their mode of dress, and the intricate social network in which they were involved. It contributed a great deal to my character’s believability, thus enriching the world for both myself and other players. Soon, I began to expand my knowledge apart from the game itself, reading about the monarchies of England in the middle ages, the life of moors in Muslim Spain, and eventually, when moving to another MU, the cultures of the ancient middle east. It was a fascinating foray for me back into my childhood, but with the technological addition of the internet to serve as a tool in this new form of intellectual excavation.

When the last game closed, I drifted for a couple of years without a place to play and found other ways to occupy my time. My newly rediscovered love of history remained with me, however, and I continued to nurture my natural appreciation of the past and its forgotten people, customs and events. Eventually, I returned to the text-based worlds that inhabited my computer and discovered Firan. With a strong Greco-Roman feel and enough fantasy to keep me on my toes, it was a place that would challenge the depth of my knowledge and encourage me to go further in my amateurish study of the age which had charmed me as a girl. I found myself drawn to television programs about Roman life, movies on the time period, and of course, any type of literature, fiction or non-fiction, which dealt with the subject. The level of roleplay I encountered on Firan was inspirational, and interacting with the other gamers made me want to be a better writer, a more knowledgeable player, and to do anything I could to bring the world to life in such a way that it was comparable to reading a carefully researched book on the topic.

There are myriad avenues which one might take on a game like Firan. One could be a merchant, a soldier, an aging noblewoman whose goal is to see her family succeed at any price, but all of them encourage a player to learn as much as they can about their role. It is an extremely creative world of writers and lovers of history, richly detailed and lovingly brought to life by the talented team of Adam and Stephanie Dray. The staff on Firan are equally amazing in their devotion to theme, taking on the many tasks which come with keeping a game of more than 100 players organized and running smoothly. In such an atmosphere one can only strive to do better, to raise the bar by bringing a real world knowledge to the table and creating a three-dimensional, tangible quality to every scene. In my own experiences, I have learned what it means to play an open-minded woman in a clan ruled by men, where everything you do or say is carefully watched and judged, and where the One True God rules over a monotheistic culture of people surrounded by polytheistic citizens of other clans. This is not unlike ancient Rome, where women were not allowed a voice in government and had to learn to work behind the scenes to achieve their goals. I have also been lucky enough to have played the exact opposite, as a young noble in a clan of egalitarian people whose women fight alongside the men as equals, and whose chosen Goddess is a ruler of the wind and dreams. It calls to mind the Spartans, a militaristic society whose males were trained from the age of seven to be soldiers, and whose women were educated along similar lines, experiencing a more liberal upbringing than most females in the Greek states. This was particularly a challenge, for I am not someone who lingers over tales of battle or the strategy of war. But in playing a character who would have grown up in such a society, I turned again to my familiar friend of research to guide me and learned more than I would have thought possible about the structure of the ancient military and how it worked. There are many other examples of this in the game. Perhaps, if your character was an armorer or jeweler, you might study the ancient techniques used in crafting at a forge. Or, if you play a priest or priestess, you could pick up a book on the religion of the Greco-Roman period to get a feel for the mysterious nature of their work or the politics of their positions. The possibilities on Firan are endless.

So, for any who aspire to an intellectual level of play not found in many internet games, I cannot recommended Firan enough. Dabblers in history, archaeology, and even the casual watcher of the Discovery channel can find something to interest them in text-based gaming. If, like me, you are still carrying the torch of a childhood dream, you can once more find your roots in the forward moving, complex world of MU*s, where one day is different from the next and anything can happen. Maybe you’ll even learn something new.

Adina, of FiranMUX, legendary.org 5000



Steven

Casual Games

Friday, July 25th, 2008
nobles games
Bas’ka asked:


What are casual games?

As it is written at the official website of Casual Games Association, they are ‘developed for the general public and families, casual games are video games that are fun and easy to learn and play… They’re nonviolent, arcade-style games that involve puzzles, words, board and card games, game show and trivia.’

I would rather say these games are developed just for fun. A casual game player does not need much room at his/her PC, much time, much money or super abilities to play them. Statistics shows that it is over 200 million people play casual games each month over the Internet, and women make up 51,7% of casual game players. Usually casual games are played at lunch time or in the evening to make a break after working hours, or just during a day to relax and switch from a day routine. A casual game is an isle of rest and enjoyment for a housewife while her children are at school or sleeping, it is a tool which can entertain a teen while he/she is waiting friends or traveling, a casual game is a source of few minutes rest and silence at office.

Arcade, puzzle, word, action, and card casual games are the most popular today. Of course, we cannot say that these are the most popular casual games genres, as there is no precise classification of games genres. There is a great amount of different genre mixes existing in this field, that is why to describe a casual game one can say: it is a match-3 with hidden objects elements and mini game, for instance.

Casual games can be played on personal computer, cell telephones and others. A player may find his or her favorite game through the Internet and play online, buy and download it, or it can be a “free-to-try” game. Today there are many portals and ordinary website who distribute casual games. They can be official websites of the games developers or just affiliate websites.

Let me give you some examples of casual games.

Speaking about casual games types I would like to tell a few words about arcade games. A game with fast action where hand-eye coordination is the primary skill needed to beat the game.

An example of a good arcade game can be 3D animated game Chewsters, brought by 3D Relax. The game of Chewsters is a funny casual game, in which a player needs to make groups of three or more aliens of the same color to make them disappear. The game features 50 original levels, each representing a real world city with a world famous skyline, with their real architecture and famous landmarks recreated in 3D.

Caribbean Riddle game from 3D Relax can be a spectacular example of match-three casual game with mini game. This is a love story about a poor journey man who fall in love with a girl of noble birth and who had to set sail to find a treasure. A player should be clever and quick to conquer all obstacles in the game. Save a fish from the carved golden cube and one more sea inhabitant will help a player to find the treasure!

These games are easy and pretty bobbish to play! You may find lots of awesome casual games through the Internet and I will tell you about them next time, but now I need to hurry up to play my beloved casual game out!



Ron

Top 10 Xbox 360 Games your Kids Want for Christmas This Year

Sunday, May 11th, 2008
nobles games
Author asked:


Xbox 360 was the number one smash hit for Christmas gifts last year. The reasons are obvious: great visual effects, better console, incredible action, and excellent games. This year again teens will be playing Xbox 360 games with their friends, comparing games at school, and buying or renting the new Xbox games. Here are some of our top picks for Christmas 2006.

1. Tom Chancy’s Ghost Recon Advanced Warfighter - Shooter

The face of war has changed with Tom Chancy’s Ghost Recon Advanced Warfighter. Enemy lines are blurred and there is no clear opponent. New enemies and threats require a new type of warfare and a new kind of soldier. Enter: the Ghosts. In 2013, the U.S. Army will implement its Integrated Warfighter System, which combines advanced weapon systems, satellite communication devices, and enhanced survivability features into a fully integrated warfare combat system. Equipped with cutting edge weapons and communications systems, you will find yourself, one of the Ghosts, immersed in a detailed universe of this futuristic warfare. One gamer exclaimed, “This game is a pure showcase of next gen gaming. the graphics are downright gorgeous and this actually helps to immerse you into the story. and the story is riveting enough to actually make you care about Mexico city… do your self a favor and buy this game.”

2. Gears of War - Shooter

Now this is what next-gen gaming is all about! Gears of War is one of those titles that comes around every couple of years and raises the bar so high that it almost spoils every game released in the next six months. This third-person shooter thrusts gamer’s into a deep and harrowing story of humankind’s epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the earth. Gears of War rewards teamwork in a big way. All game modes, levels and scenarios are designed specifically to encourage cooperative play.

3. The Elder Scrolls IV: Oblivion - RPG

Like earlier games in the Elder Scrolls series, Oblivion is designed to present a living fantasy world that gamer’s experience on their own terms. The game is populated with over 1,000 NPCs, each leading a fully realized life, following regular schedules according to their individual wants, needs, and positions. Players are encouraged to interact in the world as they choose, as noble heroes, greedy villains, or anything in between. The game’s main story and its sidemissions provide plenty of fast-moving adventure. Advised one fan: “This Game Is Like *****. Massive environment; Beautiful graphics; Great ambient music and sound; Totally engrossing gameplay. This game is unbelievable. If you like RPG’s in the SLIGHTEST, buy it.”

4. Fight Night Round 3 - Sports

Easily beating the competition, Fight Night Round 3 brings the most intense boxing videogame experience ever to the virtual boxing ring. Film-quality graphics establish Fight Night Round 3 as one of the best looking and playing Xbox 360 sports games ever produced. The graphics feature devastating punch impacts unparalleled in any game or film. Outside of the ring, gamer’s can establish intense rivalries through pre-fight events and trash talk, putting more purpose and passion behind their every hit. The visuals in Fight Night Round 3 are so excellent that they actually enhance the gameplay. The gameplay has been revamped from what was already an excellent experience in Round 2.

5. Tom Chancy’s Splinter Cell Double Agent - Action

The bestselling Tom Chancy’s “Splinter Cell” game takes on an entirely new direction. You play as a double agent for the first time ever in Splinter Cell Double Agent. You’ll take on the dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of the game. Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. But above all, save and protect the innocent. As a covert operative, you’ll infiltrate a vicious terrorist group and seek to destroy it from within. Carefully weigh the consequences of your actions–kill too many terrorists and blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive.

6. LEGO Star Wars II: The Original Trilogy - Action

The war between the Galactic Empire and the Rebel Alliance has left the galaxy far, far away in a huge mess! But luckily with LEGOs, rebuilding is easy! Play through the original Star Wars trilogy — Star Wars, The Empire Strikes Back, and Return of the Jedi — as all three movies are re-created using LEGO bricks. You can play as one of 50 different characters, ride in various vehicles and even ride on several creatures. Our recommendation: If you liked the first Star Wars game, this one should definitely be on your list. If you’ve never played the first game, then this one must be on your list! So really, there isn’t any reason not to own and play this rewarding game.

7. Madden NFL 07 - Sports

With Madden NFL 07, innovative rushing controls allow you to control the running game like never before, with all-new jukes, cutbacks, and the distinct running styles of your favorite backs. For the first time, in a football video game, you can step up as the lead blocker to create a hole, and then take control of the tailback to smash through, jump over, or tear away from any would-be tackler as you head for the end zone. One fan raved, “Overall it was exactly what i was looking for, … the new features are all fun, and the individual camera view for every position in superstar mode gave u a feeling of really playing as the character. This will be a great game to play alone or with a group of friends.”

8. Dead Rising - Action

Dead Rising follows the harrowing saga of Frank West, an overly zealous freelance photojournalist. In pursuit of a clue, he makes his way to a small suburban town only to find that it has been overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety, but it turns out to be anything but. In the intense struggle to survive the endless stream of zombies, players have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob. The variety of stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players encounter other survivors along the way, and by helping them, acquire valuable clues as to what has happened and how to survive. I couldn’t say it better than this fan: “Thousands … of zombies to kill in a myriad of ridiculous ways; tons of things to see and try throughout the mall; great sense of style; a plot that manages to be intriguing without intruding too much on the action; and fantastic sound effects.”

9. Saints Row - Action

Welcome to Stillwater, an open-world city with attitude, a city controlled by rival gangs, a city you are about to take over in Saints Row. As a low-level thug in the Third Street Saints, you’ll do whatever it takes to get the money and build the respect and power you need to muscle your way to the top. Numerous vehicles are available to “borrow,” pedestrians can be slugged or robbed at gunpoint, and there are an assortment of missions to advance the game’s primarily storyline. Some features include: fun, responsive driving controls; excellent shooting action; impressive presentation, featuring amazing explosions and great audio; and a well-written, well-acted story to implement. 10. Hitman: Blood Money - Action On the run from rival assassins, Agent 47 hops a plane to take care of business in Hitman: Blood Money. Players will guide Agent 47 through a number of locales, including New Orleans, Los Angeles, and Las Vegas as he performs hits. It’s up to the player to determine the manner in which a hit is executed, but the “rookie training” mode can show amateur assassins how to help targets have “accidents,” by pushing the victim over a ledge, for example. The amount of money earned from completed jobs varies depending on the cleanliness and professionalism of the hit. Agent 47’s paychecks can be spent in a number of ways including bribing reporters, buying customized upgrades for weapons, or paying bystanders for information. Open-ended stealth action gameplay lets you sneak around, or run and gun; beautifully crafted mission set pieces seem appropriately big and complex; large variety of realistic weapons; and great combination of action and strategy.



Judy

History Of Backgammon

Sunday, May 11th, 2008
nobles games
Nicky Pilkington asked:


Many peoples have played backgammon for many years as it is a very old game. Not too many people, though, know the history of this game but I can assure you a lot of things can be very interesting if you find the time to look it up. And if you are a vivid player this information would probably interest you.

Backgammon is one of the oldest games know to us that is still played today. Historians say that in Europe, it was first played somewhere in Greece but it has it’s origins from the Middle East countries of Kuwait and Iraq. Backgammon is almost 5000 years old.

In those times the territory that is now Kuwait and Iraq has been populated by the Sumerians who had a very strong culture. Some of their greatest creations are the wheel and the math system. They are also considered by historians the creators of the first written language.

The Sumerians designed the first version of the backgammon board and also came up with the pieces used for the game. Proof of this invention has been found recently by some historians.

The game was then played only by royal party or nobles but now it is for all social classes and especially for all cultures.

Both the Egyptians and the Romans played the game, but it wasn’t called the same in that times. They played the game in the same general purpose only that the boards were different and some of the rules.

Several centuries ago, in some societies backgammon was banned. For example in Japan the game was considered illegal. This can never happen today as the human rights are very important and the game is totally harmless.

In the 1960’s the popularity of backgammon had a boost. Very many people from all over the word became interested in this game and started playing it.

Today because of the huge progress of electronics and computers in general we don’t have to have a backgammon board to play the game. If you have access to the Internet, then you can play backgammon with the click of a mouse. There also are electronic backgammon games that you can play when on the go, in your car at work or even at home when you don’t have somebody to play with.

When you play online you can play with anybody you want to and the best thing is that you don’t see your opponent. And of course you gain a lot of experience that you can use when playing with your friends or family or when you participate in competitions.



Ruth

The World Of Final Fantasy XI Explained

Saturday, February 16th, 2008
nobles games
Hunter Crowell asked:


Final Fantasy XI is an impressive game in many respects. It has been especially successful at creating and establishing its own world. The game world of Vana’diel is a complex and convincing environment, and has been realized with great power and vitality. It is a terrific place to experience.

The world of Vana’diel is the setting for Final Fantasy XI. Vana’diel is a large and rich game world, and possesses its own culture and history. Players are able to align themselves with one of the three main nations, Bastok, San d’Oria or Windurst. Their character will become a citizen of that nation and it will essentially be their home. This allows players to feel that their characters have a proper background and identity. They can be proud of their nation and will represent them in the game.

The nations in Final Fantasy XI are all very different and distinct. Bastok is a mining civilization, a force in industry and technology, and home to the Hume and the Galka. San d’Oria is an aging kingdom, with a noble and remarkable past, and has a royal family as its rulers. The Elvaan race lives there. Windurst is a very old nation, with its own port and woods, and is inhabited by the Mithra and the Taru Taru. The nations all have their own cities and political systems, and are lively, interesting places.

Final Fantasy XI is appealing because it contains an alternative world in which players can immerse themselves. Vana’diel is a virtual world that simulates life as closely and as authentically as it can. Players have their own home, known as a Moogle house, which acts as their personal living space in the game. There are all kinds of activities that players can do, like fishing, gardening and other crafts. The game world runs on a proper clock and calendar, and portrays both day and night.

Final Fantasy XI contains some truly splendid landscapes and sights. Vana’diel is a charming environment and is a pleasure to behold. The cities in the game are busy and attractive places, and are full of activity and life. The countryside is visually stunning, featuring an assortment of forests, deserts, mountains and plains. The game captures the thrill of exploration, and lets you visit all manner of fantastic areas and locations. You will quickly discover an imaginative and sumptuous world.

Final Fantasy XI showcases a world with its own features and social structure. A particularly clever aspect is that Vana’diel has its own economy. This economy has been organized in extremely elaborate detail. The currency in Final Fantasy XI is known as Gil (or G) and can be used to buy items and weapons. There are merchants and stores situated throughout the game. Players can accumulate money by taking treasure from enemies and activities like selling fish and mining.

The Vana’diel economy has become a thriving and lifelike system. As the number of people playing Final Fantasy XI has risen, there has been inflation and so item prices have increased. There is competition among players who sell items for profit. It can be necessary to spend money on crafting items before they can actually be put on sale. You will need to assess whether there is a sufficient demand for what you want to make and try to dominate the market.

The economy in Final Fantasy XI also revolves around trade. Vana’diel includes a large number of auction houses that can be used for buying and trading goods. This auction system functions as a global market that is open to every player of the game. You are able to sell and exchange your own items through an auction house, or search through the available stock to look for a worthwhile bargain. Once you have bought an item, a special courier will collect it for you and deliver it to your home.

Final Fantasy XI is compelling because it allows players to join a community. A huge number of people play this game and have their own characters in Vana’diel. The interaction between players is polite and friendly and Vana’diel is a welcoming place. The fact that the game is a cross-platform title means that a great variety of players can mix with each other. People from a vast geographical range can meet with each other and become friends. There is a lot of teamwork and this is also very enjoyable.

The world of Vana’diel is a remarkable game environment and is essential to Final Fantasy XI’s success. It is a highly realistic creation, and is perfect for exploration and social interaction. Vana’diel is truly the finest game world yet.



Deborah

Eat Only Chicken the Day of the Game

Tuesday, February 5th, 2008
nobles games
Christine Wicker asked:


Excerpt

The following is an excerpt from the book Not In Kansas Anymore

by Christine Wicker

Published by HarperSanFrancisco; September 2006;$13.95US/$17.95CAN; 0-06-074115-5

Copyright © 2006 Christine Wicker

2.

Eat Only Chicken the Day of the Game

I don’t believe in magic, of course. Hardly anybody does, but we all live by it. It permeates our lives every day, and we wouldn’t give it up for all the science on earth. Most of us can’t. We can’t because we aren’t aware of how completely we live within its thrall. Who can break a bond they don’t know exists?

My first magical lesson came when I was five. I was playing with the crippled girl who lived down the street. We didn’t like each other much, but being the only children in the neighborhood, we made do with each other in a grudging, bickering way. At one point in our play she took two bananas off the kitchen counter and told me to pick the one I wanted. I wanted the bigger one. I knew I shouldn’t take the big banana. To take it from a crippled girl would be especially bad. But I wanted it. So I took it.

At this point, in defense of myself, I’d like to mention that I was cross-eyed. I’m not saying that cross-eyed trumps crippled, and to be completely truthful, it wasn’t much of a factor in my case — morally speaking, I mean — because I didn’t know I was cross-eyed. No one had mentioned it, and I wasn’t an observant child.

I might have forgotten about the bananas by now except that mine had a big brown soft spot in it that ran all the way down the side. About two inches of my banana was edible. Her banana was perfect, and she ate it while I watched. If I had been generous, she would have been eating the rotten banana.

I knew what this meant. Somebody was watching, keeping score. It was God maybe. Who it was didn’t matter. What mattered was that I got the message. I never have taken the big banana again. I’ve never taken the biggest piece of chicken or the last scoop of mashed potatoes or the cookie with the most chocolate chips. I’ve never pushed anybody aside at the bargain table. I say to myself that I don’t care as much about such things. I don’t want them as much as other people do, but that’s not the truth. The truth is that I am still ruled by the bad magic of the big banana.

I was smart enough not to tell anybody in my family about it. If I had, they would have given me the horselaugh and brayed, “Taught you a lesson, huh?” I didn’t call this experience magical even to myself, but it clearly was, just as magical as that bad witch who wasn’t invited to the party and got so mad that she cursed poor little Sleeping Beauty.

It was a curse for sure. Luckily the big banana curse was a minor, manageable spell, evoked by my behavior and not by a capricious universe. The behavior it evoked dovetailed well with my Christian upbringing. But the lesson of the banana was deeper even than Christian teachings because it didn’t have to be taught. It had been experienced, and it seemed to affirm something basic in the fabric of reality. It didn’t, of course. But it seemed to.

Life went on. My eye got fixed, sort of. The doctors call it satisfactory. It turns outward a little instead of inward a lot. It hasn’t been much of a handicap, as far as I know, and it has helped me

some. I understand outsiders in a way that not everybody does. Or I try to. Not because I’m smarter or more sensitive, but I know how it feels to be among those who can be summed up with one word of physical attribute. There are lots of them — cross-eyed, fat, crippled, bald, weak-chinned, spastic, crazy — and knowing what that feels like makes me listen harder. Or try to. If I wanted to make it a joke, I’d say I look at the world askance. Nobody who knows me would disagree with that.

I grew up. I became a big-city newspaper reporter, which is not a hopeful or fanciful or magical profession. If anybody had asked me two years ago to describe the age we live in, I’d have painted a picture right in line with what the world’s wise thinkers expected of me, except that it would be utterly dismal.

I’d have said science is our true God. I’d have said that we live in a world of marvels gone stale, adrift in an empty cosmos. We hear no voices but our own. We believe no omens, listen to no oracles. If otherworldly visions come to us, we close our eyes. And we never, ever think that we might have some great task, noble destiny, or grand calling. Such thoughts are generally believed to indicate a need for medication.

That’s how lots of people would describe life, but if an extraterrestrial were to watch these nonbelievers as they go about their lives, it would become quite clear that they do believe in much more than a material, soulless world. I first began to know about these hidden beliefs because I wrote a book on Lily Dale, a western New York community of Spiritualists where people have been talking to the dead for five generations. I wrote the book because I thought people with such extravagant ideas were rare, an oddity, something strange that would excite wonder. What a chucklehead.

Whether the dead talk back is a matter of contention, of course. I was careful about that, not wanting to be branded a crazy. But it didn’t matter. In writing the book, I’d been transformed. I’d become a person who could be told things. People all over the country started coming up to me in bookstores, at meetings, during parties to tell me stories they didn’t usually share with strangers.

They’d often start by glancing to each side. They would shrug as if they weren’t to be held responsible for what was coming. Then they’d say, “I don’t know what this means,” or, “I’m just going to tell you what happened.” One by one they came, butchers and bakers and candlestick makers. Few would have described themselves as believers in magic.

Once, for instance, I was in a Bible Belt state with a group of women who raise charitable funds for children’s hospitals. I talked about my book on the town that talks to the dead. When the talk turned to spirituality, heads nodded about the room as several women attested to their strong belief in Jesus Christ as their own personal, living savior and to their complete reliance on the Bible as the direct word of God, suitable for any occasion. I thought, Oh, boy. I hope they don’t go to praying and try to save me. I hadn’t needed to worry. They finished dessert, and then they lined up to tell me things.

“My mother read tea leaves all her life. If a relative was about to die, she always knew it,” said one. Another told me that her husband had second sight. His whole family had witnessed it.

The eighty-year-old former president of the group reached into her bosom to pull out a silver cross with a little charm next to it.

“Know what this is?” she asked.

“It’s the evil eye,” I said. According to magical theory, the eye on her charm would stare down the evil eye if it were directed toward her.

“Evil eye. That’s right. I’m Greek. All the Greeks wear them. Even the children.”

A blond woman of middle years asked, “Have you ever known anyone who had the evil eye put on them?”

“No,” I said.

“Well, someone put it on my daughter,” she said.

The daughter was about eighteen months old. She and her family were strolling along a New Jersey beachfront boardwalk when a man approached them. He was an actor from a fun house and was dressed in a monk’s robe. He had a rope around his waist. From it hung a cross, which he was twirling.

“Oh, what a beautiful child,” he said, looking intently at their daughter. Then he began to follow the family, continuing to stare at the little girl.

The man’s focus was so strange and his tone so eerie that the father turned the child’s stroller around and began pushing it away from the man, faster and faster until the family was practically running to escape. That night the child fell ill. She had a high fever and began throwing up. The next day she was still sick and crying constantly. A child who had always loved men, now she wouldn’t go to any of the men in the family. The mother’s sister had been on the boardwalk when the actor approached, and she was troubled by his actions. She called their aunt, who was of Polish heritage.

“He’s put the evil eye on her,” the aunt said. “You’ll have to remove it.” The mother’s sister was to take four straws from a broom and throw them over her shoulder into the corners of the room as she said a litany of Polish words. She was then to take a fifth straw, burn it with a wooden match, and drop it into a glass of water. They were to give the baby a spoonful of water from the glass.

“Make sure you do exactly what I told you,” she said, “and don’t let anyone who doesn’t believe be in the room when you do this.”

The mother, who didn’t know Polish, was so frightened that she would foul up and kill her daughter that she couldn’t do the spell. So her sister did it. The baby fell asleep immediately and slept four hours. When she awoke, the fever was gone and so was her fear of men.

“Are you telling me the truth?” I demanded. But I knew she was. She was as wholesome as Thanksgiving dinner and probably sat in the front pew of the Baptist church every Sunday.

Kids upchucking in the night and then getting better the next day isn’t all that unusual, but I didn’t say so because she knew that already and my saying it would have missed the point. The point of the story was that evil is alive, and good can defeat it in magical ways. It’s a good story, and the last part makes it better. No one told the little girl about that night, and she was too young to remember, but for the rest of her childhood she feared men in monk’s robes and would cry whenever she saw them.

As I heard a hundred tales and more, I also began to see magic everywhere, planted deep in the stuff of everyday life and flourishing. Britney Spears appeared on the cover of Entertainment Weekly wearing a red Kabbalah cord on her wrist. Paris Hilton had one, and so did Madonna, who adopted the name Esther to go along with her new faith in Jewish mysticism. The cords, which deflect the evil eye, were so popular that the Kabbalah Centre, where the stars go for instruction, tried to patent the string, sold for $26 to $36. The U.S. Patent and Trademark Office declined that application.

Go into any large bookstore in America and you’ll find several books on regional ghosts and haunted places. Ghost hunters and ghost busters work all over the country. E- Bay sells haunted dolls and teddy bears. One week’s auction offered a haunted tuning fork, a haunted milking stool, a haunted gravestone rubbing, a haunted blanket, and a haunted bathtub.

Magic also penetrates our lives in ways that are quite mundane. It’s at the car repair shop when the engine stops pinging as soon as the mechanic appears and begins to ping again only when you pull out onto the street. It’s in the beauty salons when hair that spikes about your head like a scarecrow’s coiffure turns supple and silky on the day of the appointment. It’s at the restaurant when diners arrive only after the waiter sits down with his own plate and smokers’ food comes only after they’ve lit up.

You’ve heard of voodoo economics perhaps? Money magic is the most pervasive of all. Of course it would be, since money itself is the ultimate magic, a piece of paper that can do everything. Everyone wants good money magic, a way to win the lottery, gambling luck, an unexpected check in the mail, but the money magic of everyday life is more often bad. Win some money, get a bonus, have a little inheritance, and a major appliance will go out, the kid will get sick, a tire will go flat. Once you’re as poor as you were before the money arrived, life returns to normal. It’s as though there’s some kind of balance sheet that makes sure we stay at exactly the same level of prosperity all the time.

These are matters of life’s proceeding that hardly need to be commented on. They’re so common that they show up in jokes, and no one looks bewildered or wonders what’s being talked about. Trot out all the scientists you want, arm them with a million statistics. It won’t do any good. We know these things.

I often heard people talking about inanimate objects as though they were alive and powerful. This can opener never works for me, someone might say, or the bus always comes early when I’m running late. Or I always have to kick the machine before it will start. Or this computer only works for Mark — it hates the rest of us. Or it never rains when you’ve got an umbrella. No one is serious, you say? Maybe not, or maybe they’re whistling in the dark. It doesn’t matter which because language creates reality. What we name is what we notice, and that’s another argument for the inherent strength of magic. We’ve been programmed to ignore as much of it as we can, and still it pops up.

Copyright © 2006 Christine Wicker



Denise