Archive for October, 2008

What I Learned About History As a Text-based Gamer

Saturday, October 25th, 2008
nobles games
Madeleine Smith asked:


Growing up, my first love was a love of books. It was a love which began as an affection for fairy tales that eventually expanded into Greek and Roman myth, and after that blossomed into an obsession with ancient cultures. Whatever I could read, watch, or listen to which furthered my knowledge of various mythological archetypes, was devoured like a delicious meal, and it was rare for me to be found without my nose between the pages of some fantastical story or historical tale from the ages I found so magical. Over time my infatuation was put aside, and I focused on other hobbies, pursued different interests all in the name of becoming an adult. Occasionally, I would reward myself when in a bookstore or library, picking up something here or there to fuel the torch I had always carried for history and fable. But for the most part life intervened and kept me from devoting too much time to anything not related to schoolwork, and when I was older, an actual job.

Then, I found text-based games.

At first, my forays into MU roleplay tended towards high fantasy, where elves and dwarves were considered the norm and humans, who allegedly made up a majority of the NPC population of these strange, alternate worlds, were rarely played. There was little based in history, but there were politics and in one instance, a culture built loosely around the concept of 17th century French courts. In response to this, I began to research what life was like for courtiers during this time period, learning such things as the language of fans, their mode of dress, and the intricate social network in which they were involved. It contributed a great deal to my character’s believability, thus enriching the world for both myself and other players. Soon, I began to expand my knowledge apart from the game itself, reading about the monarchies of England in the middle ages, the life of moors in Muslim Spain, and eventually, when moving to another MU, the cultures of the ancient middle east. It was a fascinating foray for me back into my childhood, but with the technological addition of the internet to serve as a tool in this new form of intellectual excavation.

When the last game closed, I drifted for a couple of years without a place to play and found other ways to occupy my time. My newly rediscovered love of history remained with me, however, and I continued to nurture my natural appreciation of the past and its forgotten people, customs and events. Eventually, I returned to the text-based worlds that inhabited my computer and discovered Firan. With a strong Greco-Roman feel and enough fantasy to keep me on my toes, it was a place that would challenge the depth of my knowledge and encourage me to go further in my amateurish study of the age which had charmed me as a girl. I found myself drawn to television programs about Roman life, movies on the time period, and of course, any type of literature, fiction or non-fiction, which dealt with the subject. The level of roleplay I encountered on Firan was inspirational, and interacting with the other gamers made me want to be a better writer, a more knowledgeable player, and to do anything I could to bring the world to life in such a way that it was comparable to reading a carefully researched book on the topic.

There are myriad avenues which one might take on a game like Firan. One could be a merchant, a soldier, an aging noblewoman whose goal is to see her family succeed at any price, but all of them encourage a player to learn as much as they can about their role. It is an extremely creative world of writers and lovers of history, richly detailed and lovingly brought to life by the talented team of Adam and Stephanie Dray. The staff on Firan are equally amazing in their devotion to theme, taking on the many tasks which come with keeping a game of more than 100 players organized and running smoothly. In such an atmosphere one can only strive to do better, to raise the bar by bringing a real world knowledge to the table and creating a three-dimensional, tangible quality to every scene. In my own experiences, I have learned what it means to play an open-minded woman in a clan ruled by men, where everything you do or say is carefully watched and judged, and where the One True God rules over a monotheistic culture of people surrounded by polytheistic citizens of other clans. This is not unlike ancient Rome, where women were not allowed a voice in government and had to learn to work behind the scenes to achieve their goals. I have also been lucky enough to have played the exact opposite, as a young noble in a clan of egalitarian people whose women fight alongside the men as equals, and whose chosen Goddess is a ruler of the wind and dreams. It calls to mind the Spartans, a militaristic society whose males were trained from the age of seven to be soldiers, and whose women were educated along similar lines, experiencing a more liberal upbringing than most females in the Greek states. This was particularly a challenge, for I am not someone who lingers over tales of battle or the strategy of war. But in playing a character who would have grown up in such a society, I turned again to my familiar friend of research to guide me and learned more than I would have thought possible about the structure of the ancient military and how it worked. There are many other examples of this in the game. Perhaps, if your character was an armorer or jeweler, you might study the ancient techniques used in crafting at a forge. Or, if you play a priest or priestess, you could pick up a book on the religion of the Greco-Roman period to get a feel for the mysterious nature of their work or the politics of their positions. The possibilities on Firan are endless.

So, for any who aspire to an intellectual level of play not found in many internet games, I cannot recommended Firan enough. Dabblers in history, archaeology, and even the casual watcher of the Discovery channel can find something to interest them in text-based gaming. If, like me, you are still carrying the torch of a childhood dream, you can once more find your roots in the forward moving, complex world of MU*s, where one day is different from the next and anything can happen. Maybe you’ll even learn something new.

Adina, of FiranMUX, legendary.org 5000



Steven

Iceskating is for the elderly too, or defeat gravitation by other way?

Tuesday, October 21st, 2008
Andy V asked:


I found prohibitive wickedness in answers to my questions.
One imbecile ” health care ” worker even exposed his profession on his self made theory of ” my body is probably filled with harmful microscopic life.
Such theories turning dictatorships to use health care as a political tool against immaculate people.
So what is the unusual happynes is fordefeating gravitation on the ice instead of taking mouth drying drugs, or creating a “third eye ” of some “god” in your brain by being overwhelmed of some temporary wellbeing that felt by all the victims of praying experience.
Prayer is a gamble of being controlled.
You get a noble god or a bad one if you do prayer.
I suggest sport for older atheist an free people, and I ask it:
Am I right?

Melissa

Rv Travel Tips for the Beginner and Seasoned Rv Enthusiast

Tuesday, October 14th, 2008
nobles games
John Noble asked:


There’s never been a better time to take up the RV life. Whether you’re a weekend wanderer, a snowbird or a full-timer, there’s an RV to suit any travel budget and any taste. With baby boomers starting to hit retirement age, more and more people are taking to the road with their motor home, RV or travel trailer. The Recreation Vehicle Industry Association recently reported that nearly 8 million American households have and RV, motor home or travel trailer and that there are as many as 30 million RV enthusiasts in the US.

Seeing the country in an RV offers many benefits to the traveler looking for an affordable and exciting way to spend quality family time. According to one study, a family of four can save up to 74% traveling by RV instead of more conventional ways. And with more than 16,000 public and privately-owned campgrounds in the US, there’s a site to fulfill everyone’s vacation fantasy, whether it’s an oceanfront view, hiking trails, casino gambling or tennis.

RV travel is easy to learn, and once you’ve got the hang of it, there’ll be no going back! Here are six helpful tips that will come in handy for both the beginning and seasoned RV enthusiast:

Map it Out

A large part of the RV appeal is the exhilarating freedom of the open road to go wherever you want, whenever you want. But it helps to have a solid travel plan in place. If you know where you’re heading, you can determine the best route, which offers the most interesting places to see. Look in travel guides, contact tourism boards in states you’ll be passing through, and search on the Internet. Make sure to have the correct road maps with you; a GPS system is a good idea as well, especially if you’re new to this kind of travel. If you’ve carefully designed the route you’ll be taking, it makes it easier to do spur-of-the moment things like checking out that oddball museum you just spotted on a roadside billboard!

Have A Checklist? Just Checking

During your pre-trip prep, in addition to working out what needs to be in the RV, put together a thorough checklist of things to do when setting up at a campground. There are the basics, like finding out where all the campground connections are, making sure your RV is level and properly hooking up your water, gas and electric systems but don’t forget comfort concerns, like making sure you’ve packed your favorite CDs and DVDs and those new lawn chairs. Equally important, you should have a second checklist of what has to be done when you break camp, both in terms of setting up your RV for departure (quick hint: when you think the job is done and everything is ready, check again).

Be Prepared - Have A ‘Just-For-The-RV’ First Aid Kit

Always make sure you have a fully stocked, up-to-date, just-for-the-RV First Aid kit, and keep it in an outside storage compartment. It should include basic medical supplies (bandages, ointment, OTC pain reliever, insect repellant, scissors, etc.) and items like a flashlight, paper and writing implements, and a disposable camera in case you have to take photos of an accident site. If you don’t feel up to the task of putting one together yourself, an extensive range of ready-made First Aid kits are available for purchase. Also include an emergency supply of must-have medications and a list of important contact names (family members, doctors, insurance agents etc).

Camping with Kids

If you’re traveling with children, make sure to set aside time during the day for outdoor activities, as even the roomiest RV can be confining for kids. And give each child his or her own space in the RV, no matter how small, for personal stuff and toys and games. RV traveling is a unique opportunity for your children to see new and different places and faces. There are often plenty of other kids at campgrounds but be sure to walk around a new campground with your children when you first get settled there. They need to know which campsite you’re in and how to find it from other places on the grounds. If you’re also taking the family pet, check beforehand to see if they’re allowed at the campground

A Little Help From Your Friends

When in doubt, ask your fellow RVer. However well-traveled you might be, odds are there’s someone you’ll meet along the way who has been somewhere you haven’t, solved a problem you haven’t yet encountered, or spotted an out-of-the-way delight you’ve never heard of. No matter how much research you’ve done, there’s bound to be a campsite you haven’t read about, a storage system that has escaped your notice or a funny anecdote that you’ll laugh about for years to come. The new folks you meet may or may not become close friends for life, but they’re an important part of the journey.



Fred

Waste Electrical and Electronic Equipment Directive (WEEE) Explained

Sunday, October 12th, 2008
nobles games
Sandra Noble asked:


Environmental pollution, particularly in land fills, from discarded electronic equipment (e-waste) or “waste electrical and electronic equipment” (WEEE), has been an increasing concern worldwide. Pollution occurs due to leakage of hazardous materials contained in the discarded equipment. The European Union has passed two related regulations to improve e-waste management and to limit the presence of hazardous materials in the waste.

One is the Restriction of Hazardous Substances (RoHS) Directive 2002/95/EC (popularly called the Lead free RoHS) which limits the presence of six hazardous materials in electrical and electronic equipment. The other is the Waste Electrical and Electronic Equipment (WEEE) Directive 2002/96/EC. The WEEE directive aims at minimization of the impact of e-waste on the environment, by increasing re-use and recycling and reducing the amount of WEEE going to landfills. EU members are required to incorporate the provisions of both the RoHS and the WEEE are directives into their individual legislations.

Effective August 13, 2005, the WEEE directive, excludes equipment related to state security, arms and ammunition and war materials However it does cover thirteen categories of e-waste:

1. Large household appliances - excludes ODS fridges/freezers

2. Small household appliances (e.g. toaster, kettle, vacuum cleaner)

3. IT and telecommunications equipment

4. Consumer equipment (e.g. videos, radio, hi-fi) - excludes CRTs

5. Lighting equipment - excluding flourescent tubes

6. Electrical and electronic tools (e.g. drills, saws, sewing machines)

7. Toys, leisure and sports equipment (e.g. electric trains, video games)

8. Medical Devices - excludes contaminated items

9. Monitoring and control instruments (e.g. smoke detector, thermostats)

10. Automatic dispensers (e.g. vending machines)

11. Cooling equipment including category 10 devices with cooling

12. Display equipment (CRTs) including plasma and LCD

13. Gas discharge lamps (e.g. flourescent tubes)

The WEEE Directive is based on article 175 of the European Commission (EC) Treaty which established the European Union. This directive makes producers responsible for financing the collection, treatment, and recovery of waste electrical and electronic equipment. It also seeks to oblige distributors to allow consumers to return their waste equipment free of charge. This provision is based on the precept that the polluter should pay and applies irrespective of the selling technique, including distance selling.

Another aspect is the encouragement of product designs that facilitate dismantling and recovery. Producers are also required to provide reuse and treatment information on their products. This is to facilitate the reuse of components and to ensure the correct and environmentally sound treatment of WEEE, including maintenance, upgrade, refurbishment and recycling. EU member states are empowered to include additional products to the WEEE directive.

There are also provisions for and minimum standards for authorized collection and recycling sites. The directive also has certain labeling requirements such as the name of the producer, date code and a “Do Not Landfill” mark which consists of a crossed out wheel bin with a bar underneath indicating that the product was placed on the market after August 13, 2005.

The European Community has taken the lead on environmental issues and often, a role model for other nations. Many nations including the United States and China are considering WEEE legislation. The federal US legislation is expected to be in line with the EU WEEE. However, the draft legislation of the China WEEE, whose details are still sketchy, does not appear to be so. The China WEEE, when it comes, is likely to pose serious challenges for suppliers.



Carl